Only 3 More Months of Winter!

Living in Minnesota, I’ve gotten mostly used to the idea that Spring starts around the beginning of May, but I admit that February can be a rough time for me, given that I’m originally from Florida. Still, it’s easy to stay inside and focus on games when it’s 30 below outside, so it helps me concentrate on my work, if nothing else.

I’ve gotten a bunch done since I made my last blog entry, and I’ll talk about that in a minute. However, first let me clarify the schedule of this blog. I intend to update it once a month on the 5th, with other news on my games coming out irregularly as I’m allowed to give out information. This can be found on the blog/news page of my new website at and on my blog page at

What’s that? New website? Yes! I’ve gotten myself a nice little website put together that I hope will be a useful source of information both for potential clients and for fans. It’s nothing too fancy, but I’ll be keeping up-to-date information about current and upcoming games on the site, as well as a collection of short anecdotes about games I’ve done in the past on my ludography page. All of these entries can be found under the “GAMES” entry on the website’s menu. In addition, I hope to add some more stuff under “JUST FOR FUN” soon that you’ll all enjoy. For now, I’ve posted the first entry for the Isle of Misfit Bits. You see, I’ve collected a number of misshapen bits and dice over the years that I find both amusing and educational about the manufacturing process. Eventually, I hope others will share their own freakishly malformed but lovable game pieces with me so that I can post them there as well.

Of course, January wasn’t all fun and games for me. I made significant progress on both project Rattler and Tweedledee, and I’m feeling really good about project TopHat, which I dragged back out into testing after letting it lie fallow for a couple months. I like giving a design a nice break and then going back to it with fresh eyes if I can. After the last playtest and making a few more tweaks, I’d have to say TopHat is ready to go once I find a buyer. Other ideas have been bubbling up as well, stuff that I don’t even have codenames for yet. I will say that one idea I’m going to pursue next year has me VERY excited, and promises to be a whole new type of game.

Lastly, I got my first check in the mail for work I’ve done since leaving FFG, so that’s a relief. It’s definitely a truism as a freelancer that getting paid can take a long time. Companies are perfectly willing to pay, it’s just there’s a lot of hoops to jump through first. Personally, I’m just glad that things are starting to get rolling!